And with that, the Intercession team is complete! So very happy with how these came out, but let me tell you, I am not doing this much edge highlighting ever again. 😂
My converted Intercession team is now completely done bar the basing and decals! 🎉 The magnifying headset and the absurdly fine brush I bought were definitely both excellent purchases, there's no way I'd have been able to get the eyes done this well otherwise.
I included the second photo because I just CANNOT get the edge highlighting properly visible when they're sitting on the table like in the first photo.
Another Sunday, another game of Kill Team!
I didn't actually play tonight because I didn't have a great night's sleep last night and absolutely did not have the mental capacity for it, but I DID supply the terrain and it looked absolutely fantastic. It was Plague Bearers vs. converted Skaven Adeptus Mechanicus, but because there were 12 Plague Bearers and 11 AdMech we only got through two turns, final score was 5-4.
Making slow but steady progress on my Intercession ladies. The bit that's REALLY going to slow me down is when I get to doing the edge highlighting on their armour. 😬
We continued our Warhammer Quest campaign today with @wobin by defeating the mighty Vargskyr!
It was a very interesting variation on the standard journeys: instead of the hostiles we faced being randomly selected from the encounter deck, we started out with all six corpse rats and all six dire bats, divided into two groups, plus the Vargskyr itself. The Vargskyr didn't start on the battlefield and they represented it striking stealthily from the shadows by making its activation involve rolling the D12 and whichever of the lychgates (the red door things on the edges of the tiles) was on the die, the hero closest to that would just straight up take a damage, no saving throw or anything. To actually get it to come out in order to damage it, you had to get to the "mysterious objects", which are the skeletons and the columns with the raven on top, at which point it'd pop out and absolutely wallop the hero that activated it, then vanish as soon as any damage was done to it, and you'd have to get to the next mysterious object, and so on.
It started out looking VERY rough, almost everyone was at half health quite quickly, but thankfully we were able to rally and once we got through the initial hostiles that started on the battlefield we had some very lucky rolling where the hostiles _didn't_ respawn when it was their turn to activate. After that it was a case of getting enough damage onto the Vargskyr which we were able to do (and once all the mysterious objects were gone it'd remain on the battlefield so we could really wail on it).
So now we're all at Level 2, so there'll be more hostiles to face, and the Vargskyr will actually potentially come back as one of the hostiles drawn from the encounter deck when we play our next regular game! 😬
My Kill Team terrain is DONE! Absolutely fucking stoked at how good it looks, I even painted the screens up to look like, well, screens! Other than the screens, all I did to the rest of it was a drybrush of Ironbreaker plus the rust pigment. I wasn't looking forward to having to individually apply pigment fixer to everything but fortunately using a solid thick coat of matte varnish via the airbrush has done the trick just as well, and with far less effort. The hazard stripes above the doors look so good too, and I made sure I dabbed them with rust pigment so they looked properly worn like the rest of it.
Also after our last game of Kill Team (https://virtualwolf.org/media/posts/2542), I decided I wanted to add a bit of extra pizzazz to my Into The Dark terrain because it looked a bit dull next to my friend's set that he put a fair bit more effort into.
One of the things he did that I particularly liked was adding hazard stripes to all the walls above where the doors are, because it's VERY easy to miss the fact that there's a door there and suddenly your opponent opens one right next to one of your operatives and you're like "...oh, shit." Very happy with my hand-painting efforts for the hazard stripes here, I also did some drybrushing with silver (I had done zero drybrushing at all until this point) and used the MIG brand rust pigment to add some extra grime and wear, and it looks mint. Left is before, right is after.
Now I just have approximately twelve million more pieces of this terrain to do. 😅
After our last game of Kill Team (https://virtualwolf.org/media/posts/2542) I figured I should probably paint up my Plague Marine who has the double plague knives because he's a beast in close combat and against Genestealers my ranged Marines weren't super-useful. I re-primed him using a zenithal highlight and got him fully painted this weekend, and am very happy with how he came out! There's zero drybrushing except on the sand on the base, it's entirely Contrast paints and manual highlighting.
I also realised that I've been painting Plague Marines long enough that I have essentially the three stages of evolution of my painting technique. On the left in the second photo is one of my first Plague Marines from nearly six years ago now, using regular paints which looks fine but takes so long. In the middle is my second batch from eighteen months ago where I was using Contrast paints to greatly speed things up, but still had a plain white undercoat and the highlighting was still done by way of drybrushing. And on the right is this latest guy, with the full zenithal undercoat and manual highlighting!
Earlier this week I painted one of my converted Space Marines as a test to make sure the colour scheme worked, and man am I glad I did only one as test because I hate it. 😫 Despite deciding to paint them in Blood Angels colours and using the Contrast paint called "Blood Angels Red", there's FAR too much orange in that colour, I don't like how the backpack came out with it being black, and I don't like the base either (I DID do an absolutely bang-up job her face though, particularly the eye).
I did a second one and finished it tonight (the one on the right) using my trusty old Flesh Tearers Red, painting the backpack the same colour, and using the muddy terrain texture, and it looks SO much better. Definitely going to use that for the rest of them.
@yayKM and I played our first 1v1 game of Warhammer Underworlds in quite a while this afternoon, @yayKM with the Gorechosen of Dromm versus my Exiled Dead!
It started out well for the Exiled Dead in the first turn, I killed The Gorehulk and was up 3-0 glory, but it absolutely fell apart after that even despite some very lucky rolling on my part. I scored _zero_ more glory until I killed Herax in the second-last activation of the whole game, and scored one objective worth one single glory at the very end of the game. There were other objectives I might have been able to score, but @yayKM managed to kill the exact person in the exact spot that I needed them to be in in order to score them. >_< The final score was 11-5, oof.