Another Warhammer Quest journey with @wobin today, and oh my GOD was it a shocker. 😫
We played a Scavenge journey where you go around searching for loot and fighting off hostiles, but Radukar the Wolf (the MAIN big bad of the whole game) made his first appearance, my character Cleona was so badly wounded she ended up out of action (thankfully she didn't end up dying), everyone was constantly failing attacks they should have easily made, and we rolled so poorly on the end of turn event table that we ended up at the "Nightfall" point (where all the monsters are much more powerful) FOUR turns earlier than we should have otherwise. 😬
It was an absolute rollercoaster, even outside of Cleona being taken out of action everyone else had multiple times where they'd taken so much damage they were only two short of being taken completely out of action, only to claw their way back and then get wounded all over again, then right at the end it was a mad scramble to get everyone to the exit point. As is frequently the case, hero of the match went to my dwarf Dagnai Holdenstock who was able to be inspired early and just slaughtered his way through everything. He got an upgrade in the post-game phase where damage from his weapons can't be ignored, which is going to be REALLY good because there are three or four types of hostiles that have some sort of "Roll the D12 and on a (certain number) or higher, damage is reduced by X amount" and it bit us so many times.