A full two months after the last game (oops), we had @wobin over for another #WarhammerQuest game! We did another Deliverance journey, where you need to stay ahead of the Suffocating Gravetide curse and warn the citizens of its approach, and we absolutely smashed it despite the Vargskyr making an appearance. We found from the last one of these we did that as long as you can get sufficiently ahead at the beginning it's not too much trouble to keep clear of the Gravetide, it's when you get stuck fighting hostiles and can't make any forward progress that you really end up in trouble.
To be fair, @yayKM's character was VERY heavily wounded in that fight, but thankfully I had a very convenient healing potion equipment I was able to give her and she rolled very well and was able to recover all the wounds she'd lost. We did a lot better this game, everyone ended up inspired, and my dwarf Dagnai singlehandedly faced down an entire room of zombies and skeletons and took most of them out, barely taking a scratch in return!
The next game is going to be a rough start though, I rolled EXTREMELY poorly on the event table at the end of the game, and THE big bad, Radukar the Wolf, is going to make an appearance at the beginning of next game despite him ordinarily not showing up until we're Level 3 (we're Level 2 right now). 😬
#WarhammerCommunity
I took my shiny new Intercession squad out for the first time tonight and was victorious, winning 16-11 over the filthy Chaos cultist heretics!
It was definitely an awful start though, absolutely atrocious dice rolling. At the start of turn two, my leader Sister Sarine fired her plasma pistol and of the four dice hitting on 3+, only ONE was a success (which was duly saved). Then she charged into combat, rolled five dice that would normally hit on 2+ but needed 3+ instead because of an aura effect the Chaos mutant I was fighting had, and EVERY SINGLE dice was a 2. 😑 She and my grenadier Sister Decima ended up getting killed within the first couple of activations of turn two, and two of the giant mutated Chaos Torments had spawned and it was looking very bad. Fortunately after that I was able to rally a bit and my dice rolling turned around, and player of the match goes to my remaining Assault Intercessor Sister Genevane who accounted for two Blessed Blades, a cultist, AND one of the huge Chaos Mutants.
Being able to move a full six inches — actually seven because I took the Chapter Tactic that gives an extra inch of movement — instead of the slow plodding four of the Death Guard meant I was able to move around the map a fair bit more, and the bulk of my victory points ended up being from scoring objectives. I definitely enjoyed playing the Intercession team and they don't have _too_ many things to remember. I think my plan is going to be to pretty much take the exact same equipment and tac-ops each time until I get a proper handle on them.
Another Sunday, another game of Kill Team!
I didn't actually play tonight because I didn't have a great night's sleep last night and absolutely did not have the mental capacity for it, but I DID supply the terrain and it looked absolutely fantastic. It was Plague Bearers vs. converted Skaven Adeptus Mechanicus, but because there were 12 Plague Bearers and 11 AdMech we only got through two turns, final score was 5-4.
We went out to visit @scarydan and their lovely partner today, and brought good ol' Munchkin. Super-close game, we had everyone at Level 9 and @scarydan's partner who had never played before ended up winning!
We continued our Warhammer Quest campaign today with @wobin by defeating the mighty Vargskyr!
It was a very interesting variation on the standard journeys: instead of the hostiles we faced being randomly selected from the encounter deck, we started out with all six corpse rats and all six dire bats, divided into two groups, plus the Vargskyr itself. The Vargskyr didn't start on the battlefield and they represented it striking stealthily from the shadows by making its activation involve rolling the D12 and whichever of the lychgates (the red door things on the edges of the tiles) was on the die, the hero closest to that would just straight up take a damage, no saving throw or anything. To actually get it to come out in order to damage it, you had to get to the "mysterious objects", which are the skeletons and the columns with the raven on top, at which point it'd pop out and absolutely wallop the hero that activated it, then vanish as soon as any damage was done to it, and you'd have to get to the next mysterious object, and so on.
It started out looking VERY rough, almost everyone was at half health quite quickly, but thankfully we were able to rally and once we got through the initial hostiles that started on the battlefield we had some very lucky rolling where the hostiles _didn't_ respawn when it was their turn to activate. After that it was a case of getting enough damage onto the Vargskyr which we were able to do (and once all the mysterious objects were gone it'd remain on the battlefield so we could really wail on it).
So now we're all at Level 2, so there'll be more hostiles to face, and the Vargskyr will actually potentially come back as one of the hostiles drawn from the encounter deck when we play our next regular game! 😬
Another game of Warhammer Underworlds, @yayKM took the Gorechosen of Dromm again and after last game I realised that horde warbands really don't work against the Gorechosen so I went for the undead majesty of the vampires of the Crimson Court.
It wasn't looking great for the vampires at the end of Turn 2, but a couple of lucky rolls on my part meant the game ended up with none of my vampires dead, all three of the Gorechosen wiped off the board, and I ended up winning 14-8.
Sunday night Kill Team tonight was a three-player match, Death Guard versus the Space Marines of Strike Force Justinian versus a Tyranid squad of just Genestealers, on the Gallowdark map. My friend who was playing Genestealers actually used the xenomorph miniatures from one of Aliens games and it looked SO COOL having them lurking around inside an old ruined starship!
We only got through three turns rather than the full four, the Genestealers won 5:4:4, but it really could have gone any way, and I was in with a pretty solid shot of winning if we'd had time to play the final turn. Most ridiculous moment of the game was one of my regular Death Guard Warriors being on two wounds left, getting smacked in the face for five melee damage from a Genestealer, and rolling FOUR successful Disgustingly Resilient rolls so he only took one wound so he had a chance to hit back and take the Genestealer down from its starting 8 wounds down to 3. There was also a very cinematic moment of the Genestealer leader fighting in close combat against the Space Marine leader (the Space Marine leader got utterly shredded).
@yayKM and I started a new campaign of Warhammer Quest with the last four heroes this afternoon! @yayKM went with the two heavy hitters and so I took Qulathis the Exile and Octren Glimscry who are are much more fragile but can still deal a reasonable amount of damage. We began with a Scavenge journey in order to start gearing up early, there were a few rough moments and some terrible early rolling, but we actually managed to get all four heroes inspired—which we've never done before—and ended up with some good equipment out of it! Lore-wise the location we started out in was the Ven Alten estate, Ven Alten being the family of one of the heroes @yayKM is playing.
And pleasingly, with the rest of the zombies and bats fully painted, we didn't need to resort to ANY unpainted miniatures at all!
Had a game of Kill Team tonight, my trusty Death Guard versus the Space Marine Intercession squad. I lost 17-14, but it really could have gone either way. I was let down at the very end by the Death Guard's lack of movement, and I can take solace in the fact that I completely wiped the Space Marines off the board. 😛
I think I might FINALLY make use of the female Space Marine-looking heads I bought almost two years ago (https://virtualwolf.org/media/posts/1966) and put together an Intercession squad myself, because that squad is apparently a pretty good one to use to really get used to the rules (I've played a reasonable amount but just CANNOT keep in my head all the ploys and TacOps, I don't know what it is but I just can't do it).
I'm still playing my Warlock, but I decided I wanted to start a new character and really just get up close and hit things, so I've made a Dwarf Barbarian. 😁 I cranked the "Maturity" slider up to about half way, so she's a grizzled veteran who has Seen Things.