We took Beanie in for a follow-up CT scan today, not unexpectedly it looks like the cancer is slowly coming back. We can put him on chemo again or potentially do surgery to remove the part of his liver that has the tumours on it, but the vet is going to speak to one of the surgeons to confirm that that's something that could make sense.
We'll find out more on Friday but we'll likely not go with the surgery option anyway I don't think.
Our treadmill started making some fairly horrendous grinding noises a few weeks ago, we got a guy out to take a look and it turned out the bearings in both the front and rear rollers were shot. And annoyingly, we couldn't get replacement parts because the machine is ten years old and they don't make them anymore. We decided to downsize to an exercise bike instead, it was delivered today and we did some rearranging and now my guitar amps have a better place to live instead of being all jammed under my desk!
Phewwwww, that's the final episode of Star Trek: Voyager finished! All seven seasons done, and with that, all of my 1990s Star Trek watching finished.
I feel like Voyager got a bad rap, I quite enjoyed it. Don't get me wrong, I don't think it was up to the standards of Deep Space Nine but I enjoyed following the crew and getting to know them all, and I was sad when Neelix stayed behind in the Delta Quadrant with his new family.
I was a bit meh on Star Trek: Picard overall but I absolutely want to see the continuing adventures of Captain Seven of Nine even more now.
Had another game of Kill Team at @[email protected]'s place tonight. In news that will surprise nobody, we only got through two rounds, and I lost.
The first round started well, but it all fell apart in the second. I'm pretty sure the only time I've won with the Voidscarred is when I've played a horrendously imbalanced game against one of the not-very-good Compendium teams. 😕
We had another visit from @wobin today for more Warhammer Quest!
We're at the point where we need to fight the first big bad before we can level up to Level 2, and it's a two-part quest. The first, which is what we did today, was similar to our previous one where the map is built as you go and you have to stay ahead of the Suffocating Gravetide, and it represents fighting your way towards the big bad's lair. We did that quite handily this time, and player of the match definitely goes to my dwarf Dagnai Holdenstock who is an absolute close combat BEAST when he inspires. I don't think he missed a single attack roll once he inspired.
We didn't have time to do the second half, so we packed everything away and will do it when @wobin is back from his trip to Japan. It's a "Hunt" journey type, but the map is fixed and so are the specific hostiles you encounter as well. Very keen to see how this goes, especially because your characters keep all of their current statuses when you start the second part (so two of our four champions are inspired, and the other two are only one point away from it).
Granted I was already mostly done when I took that last photo and it mostly just required tweaking and mixing, but I present to you the finished product! Very happy with how this came out, and I'm even happier with the fact that Logic Pro's quantise functionality also works on audio files to get them into time as well. 😅
I called this "Alchemy" mostly because the genesis of it was me playing around on my MIDI keyboard with the "Alchemy" plugin when I discovered that female choir preset. I also played around more with getting the reverb right, added compression for the first time (I'd never really played around with that before), and made very good use of the new "Mastering Assistant" feature that came with latest Logic Pro update, it really made a hell of a difference in how good the final mix sounded.