And speaking of Starfield, dear LORD can you spend a lot of time in the character creator! As always I made a Black woman, you can't tell from this shot but I went with the heavy/muscular side of things for the body type, but as soon as I came across that haircut I was like "Oh, I've just made Naomi Nagata." 😅
New lounge! 🎉
The thing I'm MOST looking forward to is being able to sit on it for an extended period of time without getting a sore back. Which is very convenient timing since Starfield has just come out, and next month also has Forza Motorsport and Cities: Skylines II launching as well. 😁
Tonight was Magic at @[email protected]'s! It was Commander format which I'm not the _most_ fond of, but the first deck I played was a Zombie deck which had quite a few cards I was familiar with from the Innistrad block that my own (non-Commander) Zombie deck comes from, and I smashed it. 😁 ZOMBIES FOR DAYS. (It helped that I had an amazing starting hand.)
Second game was a win from @[email protected], and third was our other friend so it was nice and even!
We're getting a new lounge delivered tomorrow (the old one is eight years old and has gone completely saggy because it was a comparatively cheap one) so this afternoon we moved the old lounge out to under the patio to make space for the new one, and MAN does everything echo in here now, christ!
I finished the test miniature for my colour scheme for the Navis Breachers tonight, pretty happy with how it looks!
I used that "Nihilakh Oxide" Technical paint for the first time and I love how it makes the armour look all old and worn. I painted the gun straight up Black Legion plus highlights but I think I'll go back to my standard Leadbelcher + coat of something (Nuln Oil or Basilicanum Grey) because it looks far too clean compared to the rest of the miniature now I've applied the Nikilakh Oxide.
Post-work Kill Team in the office again! This time we went back to the Compendium teams, Death Guard versus Adeptus Sororitas with a fireteam of Sisters Repentia. I lost 15-11, but almost entirely due to forgetting about my damn TacOps. 🙄 It likely would have been at least a draw had I remembered them, if not an outright win.
That being said, player of the match definitely goes to my leader who faced down this entire corridor of Sisters and ended up killing ALL of them. He was down to 1 wound left in the very last turn, and was let down by some extremely poor rolling on my part and ended up getting killed contesting an objective.
I needed a bit of a palette cleanser (pun not entirely unintended) after painting 32 of the 60 miniatures in the Warhammer Quest: Cursed City box, so I decided to finally assemble and start painting the Navis Breachers from the Kill Team Into The Dark box! (Actually that's not entirely true as it's not JUST the Breachers from the ITD box: I bought a second set of Breachers from one of the people at work who'd bought, uh, one of the boxes that came with two sets of Breachers in it and he didn't need the second set, so I'm able to field a full team without needing to use the C.A.T Unit and the Gheistskull.)
The miniatures are temporarily superglued onto the wooden dowels for painting rather than going directly onto their bases immediately because I'm using the very cool-looking "Void War" set of pages that Games Workshop sells instead and need to be able to paint them separately to be able to do the bases justice. The plan is to do a wash over them after what you see here and then a few layers of drybrushing, which I can't do if the miniatures are already glued onto the bases.
Our Warhammer Quest adventures continued tonight, and HOO BOY was this one rough, mostly due to having an absolute SHOCKER on the dice rolling!
We played a "Deliverance" journey type, the story is that there's an evil all-consuming spell, the Suffocating Gravetide, wandering the streets that you need to outrun, and you need to warn the citizens of Ulfenkarn as you go so they can get inside and stay safe. The token that represents the Gravetide moves along one board section at a time and you need to stay in front of it or else you take two damage, and the board section that it was previously is destroyed along with any hostiles. The board itself isn't laid out ahead of time unlike the other journeys, instead you build it as you go by pulling from a deck and putting the appropriate tile down that's shown on the card along with any hostiles. There's a "Nightfall" token that moves along a track, and if you've taken enough turns and it gets to the end, all of the enemies are empowered and are significantly nastier (it represents night falling and all the undead becoming more powerful). We got fucked on that twice by rolling on the event table at the end of the turn and ending up on the "Move the Nightfall token one further space" and ended up having to fight the empowered hostiles much earlier than we otherwise should have, and we also had two "You don't get any Destiny dice at the start of next turn" results too (the Destiny dice are a pool of extra dice that the heroes can use in addition to their normal activation dice).
The "Warn the citizens" bit is an action that requires an activation dice result of 6 so if you've rolled really poorly you might not be able to do it that turn, and to be successful in the mission requires eight warnings. Ordinarily this wouldn't have been too bad, but as I mentioned before we had just dreadful rolls for like everything. As an example, @yayKM rolled five dice that would require a roll of 3+ to be successful attacks, and only succeeded on one of them. There were also multiple really bad rolls on defence AND attempting to heal wounds, to the point that we weren't entirely sure we were going to succeed in the mission without everyone being taken out of action.
As it was, we made it by the skin of our teeth, of @yayKM's two heroes one had taken three grievous wounds (out of a maximum of four before you're out of action) and the other had two, and one of my heroes also had two grievous wound counters as well. We had a final fight where we needed to get past a group of hostiles, and JUST BARELY made it by having @yayKM's extremely witchhunter manage to just limp into the final board section and trigger the last warning we needed to end the game. And just as a final "Fuck you", the roll on the very final event table at the end was dreadful too and all the heroes had to discard their treasure cards.
Kill Team tonight, my Voidscarred versus the Elucidian Starstriders. I lost yet again, 13-10, though in my defence I'd never actually played against the Starstriders before so didn't have a handle on what they were like and boy do they have some unpleasant tricks. I also keep underestimating just how far stuff can move in a given turn and so fucked up the positioning of my troops on more than one occasion, and as per usual I completely forgot about all their equipment.
I'm in the office today for after work Kill Team, and it is NOT looking pleasant out there. Hopefully the trains haven't melted down by the time I need to get home. 😬