There we go, the first half of my Breachers are done and fully varnished! I'm such a fan of that Nihilakh Oxide paint for the verdigris effect on the armour, it looks SO good.
I've got another seven miniatures to go (a full squad is only twelve miniatures but I'm going to be painting all three gunner variants so I can swap them out depending on the mission) and I'm going to ATTEMPT to get them all batched painted in the one go. Usually my limit is five, so this might end up being split up into two lots, but it'd be good to get them smashed out.
I finished the test miniature for my colour scheme for the Navis Breachers tonight, pretty happy with how it looks!
I used that "Nihilakh Oxide" Technical paint for the first time and I love how it makes the armour look all old and worn. I painted the gun straight up Black Legion plus highlights but I think I'll go back to my standard Leadbelcher + coat of something (Nuln Oil or Basilicanum Grey) because it looks far too clean compared to the rest of the miniature now I've applied the Nikilakh Oxide.
Post-work Kill Team in the office again! This time we went back to the Compendium teams, Death Guard versus Adeptus Sororitas with a fireteam of Sisters Repentia. I lost 15-11, but almost entirely due to forgetting about my damn TacOps. 🙄 It likely would have been at least a draw had I remembered them, if not an outright win.
That being said, player of the match definitely goes to my leader who faced down this entire corridor of Sisters and ended up killing ALL of them. He was down to 1 wound left in the very last turn, and was let down by some extremely poor rolling on my part and ended up getting killed contesting an objective.
Kill Team tonight, my Voidscarred versus the Elucidian Starstriders. I lost yet again, 13-10, though in my defence I'd never actually played against the Starstriders before so didn't have a handle on what they were like and boy do they have some unpleasant tricks. I also keep underestimating just how far stuff can move in a given turn and so fucked up the positioning of my troops on more than one occasion, and as per usual I completely forgot about all their equipment.
We had a three-player game of #KillTeam today, Corsair Voidscarred vs. Veteran Guard vs. Warp Coven!
...it didn't go well, I still don't really know what I'm doing with my Voidscarred and I keep forgetting their ploys. 😞 It was fun enough to play, but by the end of the second turn the scores were 10 to Veteran Guard, 4 to me, and 0 to Warp Coven, and there was exactly one miniature left of the Warp Coven which I killed in my first activation of the third turn before he could activate. 😅
We ended up calling it there because there was no possible way I could win. There were just too many Guardsmen to deal with, and like half of my team is short-ranged so several of them didn't even do ANYTHING before they were killed. There was also some spell that the Warp Coven Sorcerer cast in the second turn that utterly fucked me in particular, where nobody gets the extra 2" movement for charges and when you dash you lose 2" of range so you end up being able to dash all of 1". The Voidscarred rely heavily on their free dash, so... yeah.
The terrain we played on was fantastic, but I've decided I prefer the Into The Dark board setup because the first turn is easy (nobody is going to be able to shoot each other because the doors are all closed), and there's no vantage points to worry about either.
Three player Kill Team today!
...it did not go well for me and wasn't even close. We only got through two turns and I only scored one single victory point right at the end of the second turn. I killed stuff, but my initial positioning was poor and tried to do too much at once, especially since I had only nine miniatures compared to the fourteen of the other two teams. By the end of the second turn I was down to only three miniatures left, the friend in second was down to I think four, and the friend in first still had ten out of his fourteen starting.
First game of Kill Team with my Voidscarred tonight! It was against the Sisters of Battle, I won 18-13. Really enjoyed this layout from the new Critical Tac-Ops, it required a lot of strategising about where to go and which hatches to open when.
The Voidscarred are so much fun to play, they've got lots of things they can do and the free Dash action every turn is brilliant, it makes them incredibly fast to move around. Good LORD the Sisters' "Divine Intervention" tactical ploy that lets them ignore the damage from a single attack dice was a pain though. It would have been four or five times I was about to kill a miniature and my opponent was able to pull that off to save them!
Favourite moment was absolutely melting one unit with my Starstorm Duellist's dual fusion pistol, shooting another with her shuriken pistol, and then using the Way Seeker's Warp Fold psychic power to swap positions with the Duellist and proceed to beat down on another unit that was next to the one I'd just melted. I ended up sweeping up and around the top to claim six objectives, while my forces at the bottom ended up getting annihilated and not accomplishing a whole lot, though it DID end up with a bunch of my opponent's forces down there without being able to get to anywhere useful so it worked out well enough in the end.