Had another game of Kill Team at @[email protected]'s place tonight. In news that will surprise nobody, we only got through two rounds, and I lost.
The first round started well, but it all fell apart in the second. I'm pretty sure the only time I've won with the Voidscarred is when I've played a horrendously imbalanced game against one of the not-very-good Compendium teams. 😕
Kill Team tonight, my Voidscarred versus the Elucidian Starstriders. I lost yet again, 13-10, though in my defence I'd never actually played against the Starstriders before so didn't have a handle on what they were like and boy do they have some unpleasant tricks. I also keep underestimating just how far stuff can move in a given turn and so fucked up the positioning of my troops on more than one occasion, and as per usual I completely forgot about all their equipment.
We had a three-player game of #KillTeam today, Corsair Voidscarred vs. Veteran Guard vs. Warp Coven!
...it didn't go well, I still don't really know what I'm doing with my Voidscarred and I keep forgetting their ploys. 😞 It was fun enough to play, but by the end of the second turn the scores were 10 to Veteran Guard, 4 to me, and 0 to Warp Coven, and there was exactly one miniature left of the Warp Coven which I killed in my first activation of the third turn before he could activate. 😅
We ended up calling it there because there was no possible way I could win. There were just too many Guardsmen to deal with, and like half of my team is short-ranged so several of them didn't even do ANYTHING before they were killed. There was also some spell that the Warp Coven Sorcerer cast in the second turn that utterly fucked me in particular, where nobody gets the extra 2" movement for charges and when you dash you lose 2" of range so you end up being able to dash all of 1". The Voidscarred rely heavily on their free dash, so... yeah.
The terrain we played on was fantastic, but I've decided I prefer the Into The Dark board setup because the first turn is easy (nobody is going to be able to shoot each other because the doors are all closed), and there's no vantage points to worry about either.
And after work, an introductory game of Kill Team for one of my co-workers! He'd never played before so we only got through two turns since I was explaining the rules as we went. Play of the match went to Adrenra Firewinter, my Starstorm Duellist, who ran into the teeth of the enemy and melted the enemy Sister with the meltagun and took the other one down to two wounds remaining. (She in turn was melted by the Sister Superior's combi-melta, but ah well.)
Next time I definitely need to remember to bring one of my own Compendium teams for introductory games though. Might be a good opportunity to break out the ol' Death Guard again.
A few weeks ago I came across a post where someone had taken photos of their Warhammer 40,000 Kill Teams squad that had little nameplates on the front. Turns out there's a place in the UK that 3D prints custom nameplates with your own text on them in a variety of styles and fonts (https://www.versatileterrain.co.uk) so I ordered some for my Voidscarred and they arrived today!
They're very cleverly attached to the printing bases only at the very back of the plate, so I'm going to leave them as they are for ease of painting and only chop them off right at the end of the process once they're all done and ready to go onto the miniature bases.
Three player Kill Team today!
...it did not go well for me and wasn't even close. We only got through two turns and I only scored one single victory point right at the end of the second turn. I killed stuff, but my initial positioning was poor and tried to do too much at once, especially since I had only nine miniatures compared to the fourteen of the other two teams. By the end of the second turn I was down to only three miniatures left, the friend in second was down to I think four, and the friend in first still had ten out of his fourteen starting.
First game of Kill Team with my Voidscarred tonight! It was against the Sisters of Battle, I won 18-13. Really enjoyed this layout from the new Critical Tac-Ops, it required a lot of strategising about where to go and which hatches to open when.
The Voidscarred are so much fun to play, they've got lots of things they can do and the free Dash action every turn is brilliant, it makes them incredibly fast to move around. Good LORD the Sisters' "Divine Intervention" tactical ploy that lets them ignore the damage from a single attack dice was a pain though. It would have been four or five times I was about to kill a miniature and my opponent was able to pull that off to save them!
Favourite moment was absolutely melting one unit with my Starstorm Duellist's dual fusion pistol, shooting another with her shuriken pistol, and then using the Way Seeker's Warp Fold psychic power to swap positions with the Duellist and proceed to beat down on another unit that was next to the one I'd just melted. I ended up sweeping up and around the top to claim six objectives, while my forces at the bottom ended up getting annihilated and not accomplishing a whole lot, though it DID end up with a bunch of my opponent's forces down there without being able to get to anywhere useful so it worked out well enough in the end.