Sunday night Kill Team tonight was a three-player match, Death Guard versus the Space Marines of Strike Force Justinian versus a Tyranid squad of just Genestealers, on the Gallowdark map. My friend who was playing Genestealers actually used the xenomorph miniatures from one of Aliens games and it looked SO COOL having them lurking around inside an old ruined starship!
We only got through three turns rather than the full four, the Genestealers won 5:4:4, but it really could have gone any way, and I was in with a pretty solid shot of winning if we'd had time to play the final turn. Most ridiculous moment of the game was one of my regular Death Guard Warriors being on two wounds left, getting smacked in the face for five melee damage from a Genestealer, and rolling FOUR successful Disgustingly Resilient rolls so he only took one wound so he had a chance to hit back and take the Genestealer down from its starting 8 wounds down to 3. There was also a very cinematic moment of the Genestealer leader fighting in close combat against the Space Marine leader (the Space Marine leader got utterly shredded).
We had our rematch of the Death Guard vs. Tyranids vs. Strike Force Justinian tonight, and because tomorrow is a public holiday we all stayed slightly later and managed to finish the whole game, AND I won 8-7-4! 🎉 (We _did_ slightly fuck up one rule up about injuries and so my Heavy Gunner did better in close combat versus the Space Marine leader than he should have, and ended up killing the leader.) Instead of ten Genestealers, my friend playing the Tyranids took three Tyranid Warriors instead and used, uh... some different type of Aliens miniature for them that looked very cool.
The Death Guard felt extremely thematic, it was just a slow, steady, plodding advance across the battlefield, and they were hard enough to kill that they were difficult to dislodge from the objectives once they were on them. My plasma gunner was my MVP, he only shot three times but each one was a killing shot, taking out two Space Marines and a Genestealer. I also took the dual-plague-knives Fighter for the first time and he did okay, but he _definitely_ served well as an extra close-combat threat beyond just my leader. The Disgustingly Resilient rolls were a lot swingier this game than usual, I either did fantastically well (my Plasma Gunner took nine damage from the Space Marine sniper and would have died but ended up rolling so well he only took four, and subsequently ended up vaporising the sniper in his own activation), or really badly (my Fighter took something like ten damage in his first melee combat and saved NONE of it), with nothing in between.
As with the first game, we had a couple of very cool cinematic moments, my Fighter facing off against one of the Warriors and a Genestealer, and one of the Space Marines shooting at another of the Warriors while one lurked behind him ready to pounce.