First game of Warhammer Underworlds with the new Gnarlwood rules, Ironsoul's Condemnors vs. the Shadeborn!
I used Battle Mallet's suggested Nemesis deck (https://www.battle-mallet.com/nemesis-decks/) for the Condemnors because it turned out the one I had put together a while back sucked, and it was very fun, but ended up very one-sided, oops. It was partially due to some lucky rolling on my part, but we called it half-way through the second turn out of three total because I'd wiped out @yayKM's warband entirely and the score was already 9-5. Fighter of the match goes to Brodus Blightblade who single-handedly killed two of the four enemy warriors outright (the first one in the first activation of turn one) and did two out of three damage to a third one that allowed me to ping that third one for an extra one damage to kill him.
I really like the new rule changes for activations specifically, and the Nemesis format is great.
And that's the Looncourt assembled and undercoated!
I did the Gnarlspirit Pack from the Gnarlwood core box as well, and the keen-eyed (and/or Warhammer 40,000 nerds) amongst you will notice that the leader's arm doesn't quite look right. That's because it's the arm of a Tyranid Genestealer that I put on because the thumb on his regular arm had broken off in the box, so I just chopped the whole arm off and replaced it with this one. Annoyingly I had a similar issue with the head of the leader of the other warbands from that same box, the Sons of Velmorn, the box must have been REALLY banged up in transit. 😕 I'm undecided whether I'm going to actually spend the time to paint up the leader with the replacement arm, haha.
(I contacted the place I bought them from and it's no hassle to get new sprues sent out, just annoying.)
Miniatures for the miniatures god!
Plus one of the new Rivals decks, which are a great idea to simplify things because it means you don't have to screw about with deck building.