With my week-long cold I unfortunately didn't manage to get much miniature painting done at all, but I DID paint up my second batch of combat gauges to match my Into The Dark terrain, with a dirtied-up rusted side and a clean side. Weirdly, on the dirty side where I did the rust pigment I actually went a bit too heavy-handed with the matte varnish and it actually dried white in places (or maybe it reacted with the pigment or something? All I know is that I didn't have this same problem when doing my actual ITD terrain) but it's totally worked fine anyway and just added some extra wear!
I also made the ITD "barricades" look at least somewhat better with the application of some airbrushed silver, a dunk in The Army Painter's "Dark Tone", and some drybrushing.
We continued our Warhammer Quest campaign today with @wobin by defeating the mighty Vargskyr!
It was a very interesting variation on the standard journeys: instead of the hostiles we faced being randomly selected from the encounter deck, we started out with all six corpse rats and all six dire bats, divided into two groups, plus the Vargskyr itself. The Vargskyr didn't start on the battlefield and they represented it striking stealthily from the shadows by making its activation involve rolling the D12 and whichever of the lychgates (the red door things on the edges of the tiles) was on the die, the hero closest to that would just straight up take a damage, no saving throw or anything. To actually get it to come out in order to damage it, you had to get to the "mysterious objects", which are the skeletons and the columns with the raven on top, at which point it'd pop out and absolutely wallop the hero that activated it, then vanish as soon as any damage was done to it, and you'd have to get to the next mysterious object, and so on.
It started out looking VERY rough, almost everyone was at half health quite quickly, but thankfully we were able to rally and once we got through the initial hostiles that started on the battlefield we had some very lucky rolling where the hostiles _didn't_ respawn when it was their turn to activate. After that it was a case of getting enough damage onto the Vargskyr which we were able to do (and once all the mysterious objects were gone it'd remain on the battlefield so we could really wail on it).
So now we're all at Level 2, so there'll be more hostiles to face, and the Vargskyr will actually potentially come back as one of the hostiles drawn from the encounter deck when we play our next regular game! 😬
I'm in the office today for a team event, we ordered in a bunch of pastry-type stuff for a celebration in the morning and were originally planning on going to the beach but changed that plan yesterday after seeing the weather. So we managed to get a reservation to go indoor go-karting, got on the train at Wynyard and weren't even at Town Hall when the organiser got a call from the go-karting place saying it was cancelled because they were flooded. >_<
Another game of Warhammer Underworlds, @yayKM took the Gorechosen of Dromm again and after last game I realised that horde warbands really don't work against the Gorechosen so I went for the undead majesty of the vampires of the Crimson Court.
It wasn't looking great for the vampires at the end of Turn 2, but a couple of lucky rolls on my part meant the game ended up with none of my vampires dead, all three of the Gorechosen wiped off the board, and I ended up winning 14-8.
We got this furry little scruffball ten years ago today!
I washed his blankets today, @yayKM made his bed all nice and flat, and he had to completely ball up the blanket and make a headrest instead.
Beanie had another chemo drip treatment today, he didn't need to be sedated at all and the vet said he got bored half-way through the process and ended up mostly asleep!
He's going to get another CT scan in three weeks to see how things are looking, and possibly another dose of chemo if it's necessary.